I did this with a sphere 10 segments icosa with softbody tagsUsing a cloner for spheres on the vertex and a cloner for cylinders on the egdes.However my spheres and cylinders wouldnt follow the spheres, and it had a slight delay.However this was fixed by caching the dynamic simulation and thus the fake atom array followed it Now im just rendering, tho area shadows, refraction and all the good stuff this turns out to take alot of time, but I think my result looks nice.Will post it when its done rendering